Earlier, I examined my five biggest problems with the beta version of Destiny. Next, I am going to list the five things I enjoyed the most in playing the beta version of the upcoming game. For this list, I am going off of the PlayStation 4 beta version. So, here is how I fulfilled my Destiny.

5. Customization

Since Destiny is really more of an RPG, it offers a great deal of customization options and abilities for the playable characters. The Beta version allows the creation of more than one personal character. To my knowledge, you can create three for the beta. However, I am not sure if that can be increased for the final version. Throughout the demo, gamers can level up their personal Guardian character and fine tune his/her armor, weapons and abilities. Based on the characters milling about and selling items at the Tower, there will be even more customization options available at launch. I love the fact that weapons can be upgraded as well, which can provide alternate ammo types and increase reload speed.

4. Strong Enemy AI

I found some story missions in Destiny to be repetitive. However, the progression of the types of enemies put in the path of the Guardians can be quite challenging. The Hive and Fallen aliens present some tougher enemies as the game progresses. Some enemies have tougher armor than others. Some Fallen soldiers have the ability to use an invisibility-type camoflage and sneak right up on the Guardians. A lot of enemies are smart about taking cover or even dodging attacks. In the final story mission, there are two boss-like enemies: a gigantic and powerful tank called the Devil Walker; and Sepiks Prime, a giant servitor boss. The Devil Walker had tons of armor and powerful ordinance, so it was quite a challenge to dispatch.

3. The Crucible – Competitive Multiplayer

While there were issues with the Destiny servers for the game’s competitive multiplayer mode, it was even more frustrating because multiplayer was a lot of fun to play for the beta version. For playing the multiplayer, I suggest trying to collect Crucible bounties to increase experience points and reputation as a Guardian. Multiplayer can be difficult, especially when matched up against formidable players; but playing on the Moon map is a very rewarding experience.

2. Peter Dinklage as Ghost

I have read a lot of complaints about Dinklage’s voice acting for the alpha build in Destiny; but generally, I enjoyed his presence as the personal AI device Ghost. It appears some sprucing up of the Ghost character has been done for the Beta version.  So, Ghost sounds more like an AI robot, which makes sense. Having Dinklage as the voice of the Ghost and the player’s essential guide throughout the gameplay is a lot of fun.

1. Ambiance, Tone and Atmosphere

There is just something about the world of Destiny that draws me in and makes me want to play more. There is something strangely ethereal about the world of the game. The tone of the game comes off as hopeful, rather than ominous, bleak and grungy. The music for the game is great. The graphics and environments are gorgeously beautiful. For the designs, ships and armor, they are cool and uniquely designed. While I found the story details presented in the Beta to be on the weak side, the Beta version really sold me on having fun playing in the world of Destiny.


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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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