Recently, Notch went on record as tweeting ā€˜Iā€™d rather have minecraft not run on windows 8 at all than to play along,ā€™ referring to his refusal to certify Minecraft for Windows 8. This opinion is a bit unfounded and shows that a lot of confusion surrounds the release of the next Windows operating system. While Windows 8 admittedly has some faults, it has many major features that could benefit developers, including Mojang.

Despite what many other articles say, Windows 8ā€™s metro view can be easily customized, and you spend very little time in it as a whole. Do you want games on your front page? Then go ahead, put games there. Hereā€™s my current front page:

Although I spend most of my time on the desktop (AKA the regular user interface Windows 7- users will be familiar with), if I want to open another program, itā€™s only two clicks away. I can customize the size and color of every app and choose to hide or close it. Itā€™s not set in stone, and you can go ahead and add all of your games to the start menuā€”no horizontal scrolling required.

That aside, what exactly are developers complaining about? Microsoft is attempting to pitch a unified store similar to Steam. Given Microsoftā€™s history and policies with XBLA, developers have good reason not to trust Microsoft, but that doesnā€™t mean they have to avoid the system entirely. Ā In Notchā€™s case, certifying his program is not the same thing as selling it through their app store. Certifying a game is a simple process that lets people know that your program works properly on Windows 8, your program handles crashes properly on Windows 8, and it can cleanly install and uninstall from a stystem. This is generally true for Minecraft, although some prominent mods for the game have difficulty running (Iā€™m talking about Optifine, so Tekkit users can relax).

Certifying your program is optional, but itā€™s a bit silly avoid it when your program already qualifies for it. Windows 8 in general is a nice update to the old Windows operating systems, and subverts many forms of piracy by default, without resorting to DRM. Youā€™d think developers would be more interested in it because of this, but the app store has them reeling in horror. I admit that the app store is a terrible idea and is trying to enforce a monopoly on games where Steam and other download clients have already built their niche. However, given that selling your games through the store are optional, and it works like a regular platform outside of that, itā€™s a little silly to withhold game registration.

The Windows 8 store is not the same as the App Storeā€”you can still buy games and run games outside of it. Your program isnā€™t required to be certified at allā€”itā€™s just a kind of seal that says ā€˜yes, this game is compatible.ā€™ Choosing to avoid a platform because of a single feature you donā€™t like is comparable to boycotting a convention because you donā€™t like the way they run their auction event. Why would you want to hinder your fans just to get a point across to Microsoft? Just a tweet condemning them would have the same effect.


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Sara Swanson

I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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