The Evil Within Has a Lot of Work to Do to Fix Horror Games
Today was the big sort of, almost reveal of Shinji Mikami’s first new title since forming his own studio, Tango Gameworks, in 2010. The game...
Today was the big sort of, almost reveal of Shinji Mikami’s first new title since forming his own studio, Tango Gameworks, in 2010. The game...
Near the beginning of BioShock Infinite, the protagonist and all-around bad ass, Booker DeWitt, is forced to undergo a bit of a forced baptism to...
The Elder Scrolls V: Skyrim was released on November 11th, 2011, and according to Bethesda on their blog, the journey has officially ended. This means...
Recently, I posted an article about how the Wii U was initially met with lots of fanfare and strong sales, but after that initial push,...
Ken Levine and the crew at Irrational Games do a lot of things extremely well, but that doesn’t mean that they do everything up to...
Valve has been rather silent on the Half-Life front since the release of Half-Life 2: Episode Two in October of 2007. Half-Life is one of...
The Ouya is, in a way, the little engine that could of the gaming world. A lot of the support for the Android-based gaming system...
A part of any artistic entertainment medium is the ability for that medium to force a mirror upon its audience and make them come to...
The other day I touched upon some of the challenges that we’ll see for the upcoming struggle of Battlefield 4 vs. Call of Duty: Ghosts,...
Story matters. There, I have said and now it is out there, on the internet for as long as the internet will exist. Gaming has...