Digits could change games in ways we can’t imagine
This week, at the ACM symposium for User Interface software and Technology (also known as UIST) in Cambridge Massachusetts, Microsoft saw fit to unveil their latest...
This week, at the ACM symposium for User Interface software and Technology (also known as UIST) in Cambridge Massachusetts, Microsoft saw fit to unveil their latest...
Gaikai recently commented on Sony’s acquisition of their company—and in sum, they’re quite pleased. Although their lips are sealed as to their future goals, it...
Sega was once a major gaming hardware manufacturer, and in those good old days they created an extensive catalog of classic games and franchises for...
In a recent interview with GamerTagRadio, a former XBOX employee named Christa Charter claims in her new book that the majority of people working for...
Looking like a spin-off of Angry Birds Space, ORBITOR manages to take the gravity element of that game and make it the focus. Developed by...
I recently had the chance to transcribe a fantastic exclusive interview with Harvey Smith from Arkane studios located in Austin Texas, who is heading up...
In case you’ve lived under a rock for the past six years, let me explain what LPs are before starting. They are a collection of...
Pitching a fusion of Darwinism and cock fighting and tied in with a catch phrase egging on 100% elitism, Pokémon has somehow managed to become...
Like many things that come from the beacon of innovation that is Valve software, Counter-Strike was revolutionary for its time. Aside from bringing intense squad-based gameplay to...
One of the big issues I had with God of War III is that it dehumanised the already-inhumane Kratos. In earlier games, there was some semblance of...