• 5 Ways Developers Can Make Their Game Accessible

    When you think of a stereotypical gamer, the first person that pops into your head probably isn’t blind, deaf, or missing any fingers. Even so,...

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    When you think of a stereotypical gamer, the first person that pops into your head probably isn’t blind, deaf, or missing any fingers. Even so, a quick search on Youtube will bring up several videos of people finding a way around their disabilities in order to enjoy the hobby they love. There are plenty of...
    839
    839 points
  • Why Next Generation Can’t Wait

    With a Wii U that’s only slightly better than current generation consoles (and bogged down by its gimmicks, on top of that), the potential of...

    With a Wii U that’s only slightly better than current generation consoles (and bogged down by its gimmicks, on top of that), the potential of next-generation consoles from Sony and Microsoft is still filling the media with buzz. What will the graphics look like? Which engines will run best? What kind of processing power will...
    821
    821 points
  • Is 40 Hours Enough Playtime Anymore?

    It was recently revealed in a Polish Magazine called CD-Action that the entirety of the Assassin’s Creed III game will be playable over 40 hours....

    It was recently revealed in a Polish Magazine called CD-Action that the entirety of the Assassin’s Creed III game will be playable over 40 hours. This includes 20 hours of main plot and 20 hours of side quest, giving plenty for people to occupy themselves with. However, compared to the huge amount of time that...
    827
    827 points
  • Why Selling at a Loss Gives Nintendo a Win

    In Nintendo’s Second Quarter Financial Results briefing, the company revealed that it will be selling the Nintendo Wii U at a loss immediately on release....

    In Nintendo’s Second Quarter Financial Results briefing, the company revealed that it will be selling the Nintendo Wii U at a loss immediately on release. They expect their finances to take a small dip upon release because of this—despite the fact they are releasing a brand new console and several games to go with it....
    833
    833 points
  • Kickstarter Focus: MAK

    MAK (pronounced ‘make’) arguably contains the best relative gravity of any game ever designed—and just as well, since the game is based around it. The...

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    MAK (pronounced ‘make’) arguably contains the best relative gravity of any game ever designed—and just as well, since the game is based around it. The game gives you a character that can jump from rock to rock through space, along several different building blocks (literally—they are cube-shaped) to help you travel or defend your territory....
    813
    813 points
  • XCom: Enemy Unknown

    Strategy titles will always hold a special place in the gaming world, though recently the genre has seen very little praise. With the industry’s focus...

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    Strategy titles will always hold a special place in the gaming world, though recently the genre has seen very little praise. With the industry’s focus having shifted to action and FPS games, strategy games come few and far between (and almost never to a console), but with XCOM: Enemy Unknown, fans of the genre will...
    810
    810 points
  • A Fallout series retrospective, part 2

    Our tale of the wastes picks up in the year 2241. Allow me to set the scene for our less experienced travellers of the wastelands. The community...

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    Our tale of the wastes picks up in the year 2241. Allow me to set the scene for our less experienced travellers of the wastelands. The community of Arroyo is suffering a blight, their water supply is dangerously low after the coming of the worst drought since their records began, although when that was, no one is...
    829
    829 points
  • A Fallout Series Retrospective

    Never has a video games featured a tag line that is so profoundly philosophical in the world of video games. Some may have come close;...

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    Never has a video games featured a tag line that is so profoundly philosophical in the world of video games. Some may have come close; others have aped the greater minds and just blurt out quotations that emulate deep thought. We have Andrew Ryans convictions that brought us “Behold…Rapture!” and Sam Fishers over looked but...
    821
    821 points
  • Happy Wars

    Free to play games.  A blessing for young gamers with little money?  A curse that undercuts developers who want to sell good games at fair...

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    Free to play games.  A blessing for young gamers with little money?  A curse that undercuts developers who want to sell good games at fair prices?  However you view them, this new business model has spread virulently through the PC and mobile market over the last few years.  Now it has come to consoles with...
    801
    801 points
  • Hard Mode Makes a Good Game Great

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of...

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of Ocarina of Time’s Water Temple, or the part in Star Ocean: Till the End of Time where you have to navigate through Kirlsa Caverns via a non sequitur mini game...
    824
    824 points