Why EA Needs to Get its Priorities Straight
Electronic Arts has already made it clear that they are not interested in publishing new IPs for the remainder of this generation, but the logic...
Electronic Arts has already made it clear that they are not interested in publishing new IPs for the remainder of this generation, but the logic...
The Wii U has plenty of redeeming traits that help it compete with other consoles, present and future, and draw in a new crowd that...
Sometimes Hotline Miami is a frantic action game where one hit spells instant death for the Player and his enemies. At other times it’s a...
From a developer of Codemasters, Hard Lines, and Carmageddon comes a brand new game on the indie scene: FIST OF AWESOME (it’s even pronounced in...
So here I am again, with another interview for all you fine folks! This time round I got the chance to talk to an important...
Gameplay has always been the most prominent feature of any game—which is only natural, since it’s what the whole medium focuses on. However, a few...
Lots of gamers remind me of domestic abuse victims in a way, no offense intended to those who deal with the very scary reality of...
Hello again folks! If you remember, a couple months ago in late September, I was lucky enough to get the chance to talk with the...
Since the release of Mist’s of Pandaria, I have been using these weekly posts to discuss things that related mostly to PvE. This is because,...
Bloom is an upcoming isometric RPG (similar to Bastion) that has a lot of promise when it comes to art, plot, and presentation. The preview...